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Certain developers have tried to make
Thursday, September 15th 2022, 6:35 AM; 78; 0; +0 | 0 | -0
"Magic and rare " items typically have the highest stats as well as uniques are created to be unique to fill in the gaps in a player's body or force them to try an unusual item," Wilson said.
Certain developers have tried to make use of these loot-tiers in inventive solutions to the long-running issues that have plagued their games for a long time.
Fatshark, who developed Warhammer: Vermintide 2, an online shooter for four players which adds swords, sorcery and massive amounts of loot into the formula that was first hit through by World of Warcraft, decided to use the colors of loot as a novel technique for tutorials.
The game's creator Kasper Holmberg explained in his presentation, since rarer items possess more characteristics that their less common counterparts which allowed the game's designers to boost the level of difficulty with ease and in a controlled, smooth manner.
"In Vermintide 1, the most rare weapon was the one that was most valuable," he said. "Once you've got that weapon it's not worth the effort in playing the game when you've got the most sliciest weapon, the most deadly sword and so on.
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