Blizzard declares that there were "a handful of hundreds of thousands of gamers in one area alone"--which could be an enormous amount or regular, depending on how Blizzard's servers define regions. (A small number of hundred thousand could be quite impressive for such a place as Australia.
If it's the definition of a "region" such as in the United States, not so much, but if the region was a small part that was part of United States, then maybe it could be. The blog doesn't say here. )According to the developers.
One of the most significant issues at the root of this issue is how Diablo 2 handles core pieces of player behavior. While Vicarious Visions updated the original D2 code where they could, a large part of the project was keeping what code worked.
That was fine, until the point that it no longer started to expand. Diablo 2 has a particular method for pulling data in the central database in order to make sure players can do the things they want to do. Involving in a game? This is calling back to Central Database.
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