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For a better understanding of why it's so
Monday, August 29th 2022, 8:58 AM; 68; 0; +0 | 0 | -0
The game is still limited to only one respec per difficulty level - and if you get a design you don't enjoy following that, then tough. This solitary approach is definitely an option, but it's a price to pay above the level of difficulty and game balance.
For instance, local co-op gaming on consoles, which is as is a joy for players in Diablo 3, has sadly not been implemented in Diablo 3 because it could have overly stretched the game out of its shape. Actually it would require an entirely new approach.
For a better understanding of why it's so, take a examine the insides of this new remake. Happily, Blizzard lets you do this in just one button press, instantly revealing the game in its original state in 2000 : pixelated, poor-quality, isometric, low resolution and a lot more two-dimensional.
It's not a remaster in the most widely understood present sense. The game's original assetsare updated or redrawn in greater fidelity with modern hardware. Also, it's not exactly it's a remake, with the contents from the original game rebuilt from scratch, with a greater or lesser degree of accuracy, using a brand new engine.
It is available in the second form however it's an uninspiring 3D audiovisual overlay which mimics how the original 2D game's logic. This is the game you're actually playing. Your highly detailed, 3D avatar reaches out to strike the monster right next to her but it's those chunky pixels beneath (or in other words, the math under them) which determine how the blow hits.
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