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Weismart wrote 26 articles and got 0 comments. The last article was submitted on 05/24/21

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  It Is About Time Nintendo Switch Oline Added These Classic Games

Date Thursday, January 7th 2021, 10:42 AM; Icon 209; Date 0; Attitude +0 | 0 | -0

Maps are no longer split into regions with loading screens. NG will have a completely open world in the home base to the field. The TGS footage showed a gorgeous new world that is a substantial update from the current game. Blades of grass blow in the end, lush forests lie on the opposite side of valleys and frosty mountains could be viewed at the distance. Arai cites that different areas can be attained seamlessly by simply traversing the world. It looks like that is the world Naberious in the present game, with forests being adjacent to tundra and other areas. Areas are still technically split up, but there is no loading between these. While it hasn't been directly said, an open world like this implies there may not be single celebration areas . Most shown in the footage were multi-party regions where there were other players. The cover for multi-party areas continues to be reduced to eight from twelve at the present PSO2, but that you see will differ from area to area.

Weather is creating a better comeback since it affects dynamically and may impact the battlefield, although the magnitude of the effect was not spoken of. Time will also change, and footage showed several nice touches such as fireflies in the woods at night. There's no word on fast travel, mounts or vehicles nevertheless, but Sega has implemented several new ways for players to move quickly across this new world. Players will be able to run quicker after a dodge both in and out of battle. A blue series follows underfoot, so you'll know you're doing it right once you watch it.

The other significant addition to movement shown off at the first NG trailer is the glide. It goes as far as a few of the screenshots have left it look. Players can get to high ground and jump off to glide and receive pretty damn far through the map. Like in Breath of the Wild, you'll be able to make you're way up a mountain to glide off from -- but without anything inhibiting you like stamina. It will also make for some dramatic entrances in to conflict. Sega mentioned that gathering and crafting could be getting an overhaul, and while we did not get a look at crafting, we did see just how much nicer it would be to snag items within the field. Gathering can be done on the fly, very similar to Dragon Hunter: World. Get close to an item, and tap a button. Fruit can be harvested in trees, you will find new docile creatures which may be hunted for meat and other things and healing items can be seen through the land as green luminous indicators called Resta Signals. It's a lot more intuitive than the present game.

If you want to know more about PSO2, you can visit www.pso2ah.com



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