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The shot-stick mechanic feels just like a direct answer to issues
Thursday, December 31st 2020, 8:31 AM; 182; 0; +0 | 0 | -0
Some faces have too small detail and unusually large players like Shaquille O'Neal (who is rostered about the"All-Time Lakers" squad available in the demo) do not own the identical type of massive existence they do in actual life.
Luckily, the longer I spent with all the new shot-stick mechanic, the greater NBA 2K21 began to separate itself. The new shot meter, which necessitates aiming shots rather than simply timing them, is utilized entirely with the ideal analog stick. It requires a straight pull downward (or upward, when driving toward the basket) and then centering the stick inside the sweet spot on the tube. Not only did I find this brand new shot meter vastly more challenging, in addition, it fixed a few of other issues I have had with NBA 2K for years.
First of all, I never have to worry about accidentally hurling up a shot when I'm attempting to generate a dribble move. Pulling back to the analog stick and holding it there'll result in a shot, while some flicks or alternative quicker motions will end in a rotational movement. The new shot meter opens up the right-stick for use entirely for dribbling moves, which includes the ability to size-up or use escape dribbles. Everything feels a lot cleaner, and it is a wonderful change to get a series where things were starting to feel too cluttered to control.
The shot-stick mechanic feels just like a direct answer to issues with latency online. Even though the demo doesn't feature the ability to play online matches, it's easy to find a future where many online players will use the targeted shot meter instead of the older timed meter (that is still accessible via the square or X button). Instead of attempting to guess how much latency there'll be with every jump shooter, it ought to be a lot more efficient to pull back on the analog stick and aim the shot instead.
However, aiming shots is unquestionably the more difficult of both choices as matters currently stand. I'm excited to have a fresh ability to master, but it is good to have both options available.
In just five games (the maximum the demo allows), it's tough to get a feel for how much things have changed. It does seem obvious to me that the new aim-meter mechanic will be divisive and could potentially alter the internet experience in major ways. Some smaller problems have seen any improvement, but most of the heritage gameplay issues remain current. It's clear that this is nowhere near the franchise's largest step ahead, but the shot-stick alone is enough to open the door for tons of possibilities.
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