|
And aim the shot rather
Monday, December 28th 2020, 6:02 AM; 204; 0; +0 | 0 | -0
Some faces have too little detail and unusually large players such as Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad readily available in the demo) do not have the identical kind of massive existence they do in actual life.
Luckily, the more time I spent with the brand new shot-stick mechanic, the greater NBA 2K21 started to separate itself. The brand new shot meter, which requires aiming shots rather than just time them, is utilized completely with the ideal analog stick. It requires a straight pull down (or upward, when pushing toward the basket) and then centering the rod inside of the sweet spot on the meter. Not only did I find that this new shooter meter vastly harder, in addition, it fixed a handful of other issues I have had with NBA 2K for ages.
First of all, I never need to worry about accidentally hurling a shot up when I'm attempting to generate a dribble move. Pulling back on the analog stick and holding it there'll lead to a shot, while any flicks or other quicker motions will end in a rotational movement. The new shot meter opens up the right-stick for use entirely for dribbling moves, which includes the ability to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a great change to get a series where matters were beginning to feel overly cluttered to restrain.
The shot-stick mechanic feels like a direct answer to problems with latency online. Even though the demonstration does not feature the ability to play online matches, it's easy to see a future where many online players will use the aimed shot meter instead of the older timed meter (which is still available via the X or square button). Instead of trying to guess how much latency there will be with each jump shot, it should be a lot more effective to pull back on the analog stick and aim the shot rather.
If you want to know more about 2K21, you can visit www.ez2kmt.com
|