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Whereas there's no blueprint for Inferno
Saturday, August 29th 2020, 3:19 AM; 1276; 0; +0 | 0 | -0
Rendi has mad game knowledge & he's contributed to bettering the understanding/exploiting of their sport mechanics. However he had plenty of help. He's well connected with the underground & niche runescape communities who contributed a great deal of game knowledge to him.
Rendi combined his and everyone else's knowledge on stalling and tick manipulation mechanics and applied it to his own knowledge of the struggle caves. All three joined, it generated a blue print for the very first level 3 firecape. Now that the blueprint exists, individuals can follow that blue print to replicate what he achieved. Again they will require patience and persistence to accomplish this, as every attempt takes over 100 hours seeing. But a level 3 fire cape simply needs an average skill level in tick manipulation, memorizing the blueprint Rendi to just go for it and has given us.
Whereas there's no blueprint for Inferno. You can't achieve what Woox did by replicating his movie with motivation and persistence. It requires calculation is ticked by god grade. I would say the prayer flicks of Woox belong at the 1 percent of the 1%. He is easily top 5, if not the #1 pray flicker from the game.
I agree that each are their very own challenges and require different skills. But merely on the grounds of repeatability, the challenge of Woox is considerably harder. For example: Let's say you take 200 random gamers. 100 of these gamers are randomly chosen to achieve level 3 fire cape. Let's assume all 200 individuals have persistence and the motivation to push the challenges. I would wager there would be 50 level 3 fire capes from the group, prior to the team even handles to Woox Infero, IF they even manage to complete it.
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