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Smarthuiyuan wrote 16 articles and got 0 comments. The last article was submitted on 02/25/21

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  I recall a poll being for stackable hints

Date Saturday, August 15th 2020, 4:37 AM; Icon 296; Date 0; Attitude +0 | 0 | -0

The only thing slayer does is unlock new monsters / supervisors for me to go and try. The skill focused on. Im coaching combats, magical, range, earning GP doing interesting bossing etc.. Also, don't begin slayer at low battle, thats the principal mistake newer gamers make since they hear"slayer is the best". Plus it sucks at low combat because theres not one of those fun things I have talked about along with your tasks are slower and much more boring.I maxed combats immediatly after gold swapping from <a href="www.rsgoldfast.com gold</a> to get back into bossing with clanmates who returned when OSRS mobile came out. We're all stuck in the position of slayer being completely obsolete since we can boss or perform vork/zulrah to get gp, and cannon or even barrage farming is not any fun amd a waste of time that might have been spent on community play or playing something different.

Slayer is a skill and it's boring, it is go here and kill monster y times. It is exactly the same as chop x quantity of trees for y xp. Why do you will need an npc to tell you when, you need you can literally kill creatures. This is the reason why I don't get accounts with over the exp to get 99. Sure, if you get a large kc on cerb that makes sense that you've like 15m exp, however the people with 50m+ who make fun of me for being maxed at 93 slayer... I just didnt get the tasks that I desired, so I did what I wanted rather than

New content is always PvM mechanisms from rs3, we see quests, lore, or any new meaningful high level skilling updates. Maybe one day.Honestly that's kinda okay with me, means that they could utilize RS3 as a makeshift beta test for RuneScape, only bringing over the stuff they know works well and is balanced. That being said I have never played RS3 so that it's all new to me, when I played with a whole lot of RS3 before OSRS I bet I would find it a lot more annoying. The thing that is xerics will probably be going someplace with the up quest. Moving out that newcomer quest region into something a tad more substantial.

I recall a poll being for stackable hints. I voted against it, since it didn't specify a limit for how many could be piled. I'd be fine with storing a few, like your proposed numbers, so that a hint drop does not mean you need to stop your current task to complete it immediately in the event that you want additional hints. I simply don't want infinite clue stacking to stop individuals from stockpiling loads of them to get efficiency-scape clue farming rather than the periodic breaks they're meant to be. Twisted league showed the hints were broken. It was certainly enjoyable to have the ability to complete an Abby superhero job with heaps of elite and hard hints, and do more than 100 hints in a sitting, but just like a lot of league relics, its simply too much from the original concept of OSRS. I would love WT protection or the resource transport relic, but both were nice at the league but no place in the game.

And on a different note, clue rewards will be devalued because there are more clues coming into RuneScape. They are barely worth doing so it's still enough to create an impact or as is, and in spite of a limitation of five. Leagues was outstanding because the steps were ensured to be in a single field of <a href="www.rsgoldfast.com osrs gold safe</a> RuneScape. I mean shifting gear is annoying and teleporting outside, but it doesn't take that long. I really don't believe doing them and doing each hint when they fall than rescuing them up would require that much longer. The actual advantage has been able to do each of the steps. I have serious doubts that being able to take two elites or three hards simultaneously would be game-breaking.


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