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Visual character customization is fresh to the series
Friday, August 14th 2020, 5:55 AM; 224; 0; +0 | 0 | -0
I wonder if desolation and multiplayer can definitely coexist, however. The world felt fairly desolate until I saw other players bolting across the first town I struck, and then running toward precisely the exact same boss I was. As soon as I struck that boss--the unremarkable, jelly-filled Merinth of the Deep--I thought about how they'd already slain her into their timeline. I thought of World of Warcraft, and of Disneyland (it's hard to not in Anaheim). There's no queuing or anything like this, but seeing players that are clearly on precisely the same quest, but are not a permanent part of the planet, reminds me that this isn't just my experience.
Diablo is a multiplayer-focused series, but eight players adventuring at a Diablo 2 game (or PKing each other) generates a different feeling compared to,'Poof, here are a few additional people you can play, but when not, they'll disappear in the server void and you will meet more people in the next city.' Again, though, this is clearly a demonstration designed to be pumped at a conference, and the programmers are thinking about these issues. PvP zones will obviously feel very different.
The explosions of loot are another reminder that I'm chasing amounts in a compulsive loop, to be fair, but maybe I'm immunized for their mood-breaking effect after playing so much Diablo 2 and 3. Legendary things were plentiful in the demo, and had the silly titles I expected. The Sheltering Highland Trousers of Grounding gave me +6 harm reduction from enemies from melee range, also +13 lightning damage immunity.
Visual character customization is fresh to the series, but we have preset characters to the demonstration with two looks and a few skills selected for us. For the Sorceress, I had the Frostbolt and Fireball abilities I mentioned bound into the mouse buttons, plus Blizzard for AOE harm and slowdown, Lightning Spear which bounces a bolt between enemies, Meteor to get a high-damage AOE attack that has to be timed just right, and Conduit, that turned me into a supersonic lightning god that takes no damage and zaps around the map killing things by simply existing.
You can read more product information from www.voidk.com
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