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Who Know How To Time Their Jump Shot To Receive
Monday, July 27th 2020, 6:06 AM; 256; 0; +0 | 0 | -0
It is time. It's time to eliminate the"got-next" playground system. It's time to resolve the fiasco and also the input lag. It does not work. We KNOW it doesn't work. Folks should not be waiting 84 years for a JRC match and nobody cares about drifting about a shitty region that provides zero worth comparatively to a regular menu. I totally know the complaints around little nuances with cheesing cartoons and tiny glitches in-game and shit, but we are overlooking fundamental issues that other big titles simply don't have. People are spending money in your game to play with it, not to wait 45 mins for a casual game of park with the chance that you might like it.
TakeTwo - it is nearly fucking 2019. Give us a game with some price. I'd get more pleasure out of staring in a Windows 98 3D Pipes screen saver for an hour. 2K is competing for marketshare but sport is crap in comparison to other titles with a competitive element due to shit servers wait times and extremely pointless neighbourhood environment.
. Between running life obligations, a business and making time to the spouse. Like once I was a teenager, I really don't have hours to perform with everyday, but I still enjoy competitive multiplayer games. I have loathed the park since 2k14, it's not effective. Tons of wasted time. Can count how often I waited for a game to end, only to have a squad immediately jump in and take my place and start the game all over again. They will never eliminate it though. A good deal less players will spend money. They will need to generate a lobby matchmaking system. One for 65-75 rated another and players and above. Gamers ranked a great deal lower can are crap and readily slow A good deal of the players of 90.
Totally onboard with that. I think that it makes sense to update the ranking system generally. I'm also interested as to whether or not implementing trade sales would actually impact, because when these strategies are in place, games don't seem to be suffering. I am sure it's because when a game is not pay to triumph, it's likely to have an effect on player longevity - and the truth is, if a developer creates a game which isn't a fucking disaster like this one is, and the consumer really likes it and it works, folks are going to be more inclined to cover shit and play more. There is a reason why there was a drop off this past year and necessarily this season.
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