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Kingang wrote 34 articles and got 0 comments. The last article was submitted on 08/14/20

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  I'M Lost On That

Date Monday, July 20th 2020, 5:02 AM; Icon 7; Date 0; Attitude +0 | 0 | -0

And clue rewards will be devalued since there are more hints coming to RuneScape. They worth doing is, and even with a limit of five or so it enough to make an impact. Leagues was outstanding because the measures were guaranteed to be in a single little area of RuneScape. I mean switching gear is annoying and teleporting outside, but it does not take that long. I don't believe doing every hint when they fall would require that much longer than saving them up until the end of the task and doing them. The actual benefit was being able to do all the steps in Zeah. I have serious doubts that being able to carry 3 hards or two elites at once could be game-breaking.

I've got two that appear to capture me a lot of shit once I talk about them. The passing mechanisms in RuneScape are completely neutered (including after this update) and fly in the face of the soul of rs2. Rs2 proved to be a match. Death was always in the back of your head as well as the probable deaths of players. Seeing somebody running around on reduced hp was a massive adrenaline rush since you could get shit. Hell every event could turn around and kill your butt while you were afk. The danger of death generated an extremely intriguing meta-dynamic throughout the whole game where whenever you were doing something remotely harmful, you needed to make a determination about how much equipment you wanted to bring along, to strike the right balance between speed (due to good/expensive gear) and risk and your level of skill and confidence.

That entire dynamic is utterly gone in OSRS, and I have never quite understood why a neighborhood who is frequently so discriminated against change (sometimes without even any good reason) seems so broadly accepting of such a fundamental change to the soul of RuneScape. The manner passing worked in RuneScape was a significant thing which set it apart from other MMOs such as WoW. People too often place their interests over the health and longevity of RuneScape when voting in polls. We will need to let Jagex upgrade and add items that are massive to RuneScape. Big updates would be an ancient sport like OSRS's lifeblood. There are some important"off limits" areas to this area, where it seems like it is almost impossible for Jagex to pass on an upgrade, including new skill(s), new coaching methods, and new powerful items/gear.

There is going to come a day where something has to give and they will need to add something such as a new ability, or"tier 80" items, or a new training way of your favorite 99 you have that may be 7 percent faster than it was when you did it. If we never let any of the stuff into RuneScape, it is only going to bleed players out and die down the road. There was a post about item sinks the other evening, and I was downvoted for saying that death is the best item sink if we make it to be. Letting individuals to loot each others'material is open to abuse, however, death should definitely be more punishing than it is.

Check out www.rsgoldfast.com for more details.

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