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Kingang wrote 34 articles and got 0 comments. The last article was submitted on 08/14/20

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Date Thursday, July 16th 2020, 11:31 AM; Icon 8; Date 0; Attitude +0 | 0 | -0

A button the press in a pass which produces the player catching it to make an effort to grab the ball outside three-point line rather than a man who is sitting in the corner wide open taking a step in to grab the pass from my pg who has hall of fame dimer. In the exact same type of idea maybe there may be a button which allows the participant to catch a pass in a jump stop-animation so they can shoot right away in their normal jump shot rather than having to lean or needing to wait another before they can shoot it. I am pretty sure all of us despise it when we catch a pass and the game animation forces us to step inside the three-point line instead of shooting the three people desired.

Also, everyone appears to hate when the game forces you to shoot a leaner on the grab when in a more realistic feeling if you wanted to grab and take on the move you would go catch at a leap stop (like Klay Thompson will ) and pull up without leaning if you have sufficient body controller. The way to apply: Pretty easy actually, while the pass is at the atmosphere press something similar to triangle/Y once and/or circle/B once to do both animation.

While it has been fine the past few years, I believe an overhaul of environment and the air would require this game to another level with the ideal changes. A commentating crew. Listening to Kevin Harlan is really getting stale, particularly with the numerous recycled lines from years and years. When it's possible, it might be amazing to get another set of commentators to make things feel fresh.More realistic audience model. See the improvement in the audience of WWE 2K. I believe it's time to make the people in the audience a bit more life-like.

Better commentator & audience reactions following big plays. One of the worst parts of it currently, is that the arbitrary silence. For example, there's a solid chance my home audience will cheer for me when I make a 3-pointer, but when I slip the ball a second later and score again, there's also a better than good probability that the audience will randomly move silent. And of course, the audience noise itself still sounds like it's stuck in past gen. More statistical displays during matches. There ought to be time when playing a year.

Different scoreboard design choices. So it doesn't always look the game we ought to have numerous presentation packages. Ability to modify stadium sounds. Comparable let's capture the sounds of all arenas to every group and provide us the capability to port it in the game via USB drive. Seeing the team. Exactly like this year what was inserted to some MyCareer games, it would be cool to have a shot of their announcers discussing the game whilst doing the introduction. Injured players wearing suits.
Check out www.nba2king.com for more details.

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