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The explosions of loot are another reminder
Monday, June 1st 2020, 4:51 AM; 212; 0; +0 | 0 | -0
Included in the thinking, they don't want multiplayer world occasions to need too many players.
I wonder if desolation and seamless multiplayer can definitely coexist, however. The world felt pretty desolate before I saw other players bolting across the first town I struck, then running toward the same boss I had been. I thought of World of Warcraft, also of Disneyland (it's hard to not in Anaheim). There is no queuing or anything like this, but seeing players that are clearly on precisely the same pursuit, but aren't a permanent part of my planet, reminds me that this isn't just my adventure.
Diablo is a multiplayer-focused show, however eight players adventuring at a Diablo 2 game (or PKing every other) creates a different sense compared to,'Poof, here are some other people you can play with, but if not, they'll disappear into the server void and you will meet more people in the next city.' Again, however, this is clearly a demo designed to be pumped at a convention, and the programmers are considering these problems. PvP zones will clearly feel quite different.
The explosions of loot are another reminder that I'm chasing numbers within a compulsive loop, to be fair, but perhaps I'm immunized to their mood-breaking effect after enjoying much Diablo 2 and 3. Legendary items were plentiful in the demonstration, and had the most absurd titles I expected. The Sheltering Highland Trousers of Grounding gave me +6 damage reduction from enemies out of melee range, also +13 lightning damage resistance.
Visual character customization is new to the series, but we have preset characters to the demo with two appearances and a few skills chosen for us.
You can read more product information from www.voidk.com
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