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As someone who doesn't buy keys
Monday, April 20th 2020, 3:12 AM; 849; 0; +0 | 0 | -0
Complete ignoring the fact that if runescape players appreciate their time so highly they will be annoyed that someone else was able to accomplish exactly the identical thing as them in half the time because they spent irl money/bonds. Runescape players placing a high value on their time could just as readily be utilized as a reason for why they shouldn't market"time savers". I don't care about mtx I've accepted it and I have been maxed for the better part of 10 years now, but it leaves me scratching my head, when they give these kinds of statements.
As someone who doesn't buy keys, I am not especially bothered by the entire"individuals are accomplishing the exact same thing in Xpercent of the time" element of it. The way my achievements are my own. I live in my lane, provided what other men and women do is not affecting me, they can stay in theirs for all I care.It's the entrance that there's monetary value in minimizing the amount of time spent playing runescape that disturbs me. It screwed up to pay a company for the privilege of not playing, least of all when a great deal of us are already paying to playwith. Especially since, if it's suggesting that runescape is overly grindy for contemporary tastes, they could actually fix that rather than charging the nose out for a solution to this "problem".
It affects you and as a result the ingame econemy and every runescape player. If a runescape participant requires half the amount of resources to receive exactly the same amount of exp subsequently the money making process you had has only become half as valuable.That's accurate for Artisan abilities, but by the same logic Gathering skills are twice as valuable because runescape players just have to gather half of them to progress, meaning there's less of them on the industry. Therefore, strictly in theory (though not in practice), it should balance out.
Your accomplishments are your ONLY if you are a loner with no sense of competitiveness, a solo runescape player that just plays runescape to unlock content, treating it as a linear gameplay. This is many areas of this MMO have died. People used to hold contests, there used to be clan cups for pvm, pvp and skilling involving clans and teams competing with one another. Most runescape players were immortalized simply because of accomplishments that were to see the hiscores and their feats. It was popular although to some whale that means nothing Obviously and also a reason to play runescape for a whole lot of runescape players, a lot more than the present runescape playerbase.
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