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I have been playing OSRS gold
Tuesday, March 17th 2020, 5:47 AM; 215; 0; +0 | 0 | -0
I have been playing OSRS gold RuneScape, with the occasional break. Throughout these years I've witnessed both the highs, like the removal of PvP from the Wilderness involving 2007 to 2011, and the highs, such as the launch of Old School RuneScape at 2013. I've completed fantastic quests full of rewarding challenges and fantastic storylines (my favorites are Ritual of this Mahjarrent and While Guthix Sleeps). The time that I've spent in Gielinor also means I have seen the rise of monetisation and microtransactions in RuneScape.
As a subscription based game, RuneScape has had a part of pay-to-play because the membership program was first released in February 2002. Since then the membership cost has slowly risen, however, it took 10 years for programmer Jagex to introduce a new sort of monetisation and it was called Squeal of Fortune.The concept was simple - gamers could win prizes, coins for instance, by spinning a wheel. Each participant received a certain number of free spins daily, while added spins purchased using real-world currency or could be got in-game. Players were quick to criticise the new attribute as being a kind of gambling, which RuneScape has a very long history of fighting.
In April 2012, Jagex redefined the principle about real world trading in RuneScape, stating:"Real-world trading is the expression utilized for activities which occur beyond the sport environment which result from the real world sale or purchase of items, gold items or services with the intent of progressing or supplying a Jagex in-game character other than by the way which are integrated into the sport." This change explains that real-world trading has to involve a third party and any kind of monetisation is omitted from this rule. Until it was replaced with Treasure Hunter at February 2014, but criticism of Squeal of Fortune continued.
Treasure Hunter stays the current loot box program in RuneScape and has received criticism to Squeal of Fortune, due to players. It has also been criticised for producing a pay-to-win atmosphere, since most of its prizes, including a selection of XP lamps (such as genie lamps), supply players with large quantity of experience they could spend on a skill of the choice. The focus of these arguments is using Treasure Hunter devalues the scoreboad and also the act of skilling itself.
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