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Best part of Runescape is the evolution process
Friday, December 13th 2019, 4:43 AM; 697; 0; +0 | 0 | -0
I, sadly, missed out on the first Runescape, joining in 2004 when Runescape two went live (which brought 3D pictures and other substantial updates ), back when I was a teenager in school. I do not even want to learn the number of hours and friends lost to Runescape across several accounts -- it'd be well into the thousands.
The attractiveness of Runescape then was the low system requirements and incredibly addictive grind-like gameplay. The MMORPG makes full use of a skill system which needs experience points (EXP) to increase in levels, up to a total of 99 in each ability. Skills cover many locations, from battle to prayer, wood cutting to fishing, and smithing to crafting. There was enough material to keep all of us entertained, no matter which skill you chosen.
The neighborhood was massive. Servers were always filling up and mini-games had more than enough players for many rounds to be enjoyed. You could even hang out with different players and just talk a load of nonsense while spending hours at one time mining iron for this succulent 100,000 gold coin to get 1,000 units of ore commerce. We appreciated PK'ing (player killing), questing (at times), and general action grinding to find out who would be among the first to strike 99 at a skill.
You can set up a new account called"magicdong400xXx" because that's the limitation of teenage imagination, grind resources, develop combat skills adhering to a professional"pure" PK manual, make money, buy cool-looking equipment (black trimmed addy armor anybody?) , then lose it in the wilderness. Rinse and repeat, and yes that meant creating a new account because we wanted to check out new approaches (that sucked).
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