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Suggestion to level up fast in MapleStory M
Monday, November 25th 2019, 9:20 AM; 191; 0; +0 | 0 | -0
In the end, upgrade%hp attacks. They're far outdated in this sport, and they are not fair to a number of classes anymore. Either%hp attacks should be capped at 99,999 harm, or power elixirs should not own a healing cap. Furthermore, percent hp attacks make shield and hp useless.
Look at updating them to be dynamic based on overall health a character has. Something along the lines of an assault that does 50% damage or 17,000-ish damage, whichever is more. It follows that courses with lesser health still need to see in boss battles as they might possibly be OHKO-ed when they do not possess HB (which was an true difficulty involved in bossing before BB).
And I understand that these changes could be extremely difficult to implement. But frankly, this is exactly what the game needs at this point. It opens up the avenue for more training grounds, removes penalties on party play and even gives incentives for this, leaves bossing more lively (if only marginally ) and generally just improves the game.
I was wondering when are we getting compensation for the leafs that was traded prior to the May 14th Maintenance. Since Artasi stated we will be receiving it on the May 20th following maintenance. I have not received any 10th collectible coins expect for the 20 coins that you get from the box following maintenance.
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