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RuneScape Content Update Available
Friday, November 22nd 2019, 3:54 AM; 188; 0; +0 | 0 | -0
I recently decided to have a trip over to Runescape's site and log in to the game to see what's changed. If you are unfamiliar with it, it's a sizeable massively multiplayer online role-playing game (MMORPG) for PC, which was initially launched back in 2001 and used Java. The game uses Java and C++ and has obtained many updates in the 11 decades of my lack.
I, sadly, missed out on the first Runescape, joining in 2004 when Runescape two went live (which brought 3D pictures and other substantial updates )back when I was a teen in school. I don't even need to learn the amount of hours myself and friends lost to Runescape across several accounts -- it'd be well into the thousands.
The attractiveness of Runescape then was the very low system demands and incredibly addictive grind-like gameplay. The MMORPG makes complete use of a skill system that requires experience points (EXP) to increase in levelsup to a total of 99 in every ability. Skills protect many locations, from combat to prayerwood cutting to fishing, and smithing to crafting. There was enough material to keep us entertained, no matter which skill you chosen.
The community was massive. Servers were always filling up and mini-games needed more than sufficient players for many rounds to be enjoyed. You may even hang out with other players and just discuss a load of crap whilst spending hours at a time mining iron for this juicy 100,000 gold coin to get 1,000 units of ore trade. We appreciated PK'ing (player killing), questing (occasionally ), and general activity grinding to find out who'd be among the very first to strike 99 at a skill.
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