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Try reinstalling MapleStory M and relaunching
Sunday, October 13th 2019, 9:46 AM; 691; 0; +0 | 0 | -0
If you were to adjust the damage%'s of his Sanrenzan, or perhaps add additional attack lines, it gets him overpowered. Maybe if Shinsoku needed a greater% damage per line, it might help things, but I'd suggest including a bind of a kind to his kit.
Now, abilities aside, I also believe that there is a much greater reason he does not get as much love from gamers: his command. Granted, he's 60% mastery from the very start, but that will be it. Other classes get 80% control, maintaining their damage relatively steady. Hayato? His harm jumps about as much as he does. There's also the issue of his attack multiplier (that is quite hard to adjust in a means that's balanced).
Katana have a multiplier of 1.25, compared to an overall multiplier of 1.2 to get 1h swords, maces and axes. 2h swords/axes/maces possess a general multiplier of 1.34, and spears/polearms have 1.49. With the above in mind, what, praytell, do you guys think would equilibrium Hayato out?
I'm completely lost. I've hit level ten, but things began going wrong almost instantly. So I have a couple of concerns. I inadvertently put a point into STR, thinking that there was an"Apply Changes" Button and then that I could pull it out.
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