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the people were researching WoW Classic for first time
Thursday, June 13th 2019, 9:09 AM; 191; 0; +0 | 0 | -0
I really don't wanna start an argument here, but taking into account the way we've been enjoying classic on private servers is way different than the manner classic was performed back in the afternoon, would small wellbeing or balancing changes actually impact tha vanilla encounter in such a bad way as people claim? I mean personal servers made up worth as well as boss mechanics and people did not mind and could enjoy WoW Classic anyway. Is it too crazy to say that perhaps taking advantage of some facilities we have now may actually improve gameplay and thus create vanilla more enjoyable?? I know this is not exactly within the subject, but my main fear about Classic is that the market won't be exactly the same. I think people got used to make"big money" in the past few expansions and they'll purposely match the AH prices to get rich quicker.
Especially for materials like ores, leather, herbs, etc. which will make the producers of crafting professions to put their crafts for substantially higher prices than they really were worth in vanilla. Obviously this will not happen at launch, but within few months it might be quite possible. Also back then most of the people were researching WoW Classic for first time, and they didn't know all the tricks and mechanics for making gold like we do now. Even though its not Vanilla for many decades, people have a lot more experience in how WoW Classic works + today we have YouTube videos, sites like WoW Classichead that can provide you very detailed tutorials how to earn gold or farm materials, while at 2004-2006 these tutorials were a lot more sparse and not the optimal ones. The Vanilla economy system was one of the best parts of WoW Classic for me, I really don't want to see the modern inflation in Classic.
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