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World of Warcraft Classic and deluded memories
Friday, March 15th 2019, 9:37 AM; 105; 0; +0 | 0 | -0
It was the community that made those experiences meaningful, however. I could never recreate those salad days; even if by some dark miracle all my older friends and guildies from 2006 were to rematerialize here in Classic, we would be different people.This is an issue for an expensive undertaking marketed (so many other things are these days) with appeals to nostalgia. It produces a quandary: how can you create and sustain a community of gamers who are there to get the one item you cannot give them, no matter how hard you try?
A world we can never, truly, return to.I'd love nothing more than to recapture these days; I know it's hopeless since they are tangled in a net of context that no server might host. Who I was, where I had been can not be encoded to World of Warcraft: Classic. I will come to older Azeroth as a traveler that is too-grizzled, not able to return.
It could even offer you a novelty into the legions who joined World of Warcraft after its later expansions fused themselves to the game. Yet it is difficult to imagine most of those players remaining in an Azeroth shorn of those quality-of-life improvements that ensured WoW's success was long-lived.
Should this all spell doom for Blizzard's project? Not automatically. It's likely that completely new communities can form around these older structures and systems, but would they remain? Another great difficulty, after all, is the one that's stalked MMORPGs because their invention: how do you keep players always, forever participated? They get their $15 per month either way. Instead, it's a question of if this project will, on its own terms, be prosperous in the years to come.
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