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Mode was easily the fortnite materials
Tuesday, February 26th 2019, 5:19 AM; 98; 0; +0 | 0 | -0
Why Fortnite's Playground Mode Didn't Work at Launch and How Epic Games Fixed It
The Playground Mode was easily the www.mmogo.com most highly anticipated LTM that has come to Fortnite Battle Royale so far. But, soon after its launch, it was handicapped.
This happened because of the Matchmaking Service (MMS) not being able to handle the extra strain, as Epic explains:"Since Playground mode makes matches for every 1-4 people rather than 100, it requires between 25 and 100 times as many games as ordinary depending on party size. While we can pack virtual servers somewhat thinner per physical CPU for Playground manner, we had to use 15 times as many servers as we had been running for the other modes. We were able to secure the total server capacity, but it meant the list that each node had to handle was suddenly 15 times as long as well,"
"When we released Playground, the overwhelming need quickly exhausted the local lists for MMS nodes much quicker than the machine may refresh them. Each node was running to each other node to request additional servers that just weren't there yet, or at the very least took a very long time to select from the non-local lists. The long calculate times caused the CPU to end up with a backlog of pending orders, leading to a feedback loop which finally resulted in the system to grind to a stop."
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