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NBA 2K19's Approach Settles Down
Thursday, January 24th 2019, 9:13 AM; 220; 0; +0 | 0 | -0
Selling a bit of ad space -- even overdone advertisement space -- is not inherently problematic. It's emblematic of an online-connected era. There's an authenticity in rotating courtside banner ads and between-play chatter by the announcers, changing as the year goes on with new sponsors cycling in.
The insistence on using Virtual Money (VC) for all of compounds the matter, though. NBA 2K19 would like you to drink Gatorade, but it's also interested in getting you to invest more actual money in the game.
VC has burst into an infestation through the years, and it's a powerful lure. Buying particular variations of NBA 2K19 grants bonus VC, an attractive proposition considering that participant upgrades, new hairstyles, clothing and sneakers require currency. Spending VC on sneakers signifies less VC to update DJ, and less chance to maintain your own in pickup or Pro-Am modes against real-world contest.
The slog to earn money without spending real money is money; sneakers operate 1,500 VC and a single player category update asks for 1,200 VC, but you only earn about 600 VC in the typical game. The poking and prodding from VC-related pop-up offers when booting up a new 2K19 session irritates further. The microtransactions could be discounted, at least, when in business mode, one of the few components of NBA 2K19 in which VC is not offered.
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