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Rshop2018 wrote 37 articles and got 0 comments. The last article was submitted on 12/03/18

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  It would indicate that anyone who is down

Date Monday, December 3rd 2018, 11:36 AM; Icon 3; Date 0; Attitude +0 | 0 | -0

It occurs when someone chooses a colour (after playing a Color Change or Irena card) too slow. The sport out time, 11 minutes after the cards have been dealt, and you'll get points as to get a Maplestory 2 Mesos for sales maximum-length game.

If you stop you get no issues and can't play for 10 minutes anyway, so you're better off staying in the game and hoping everyone else does also. Since if one person quits, the game gets partially unstuck: players still can't click their cards but turns do move from one to the other and also the AI plays for everyone. And then at the end (which usually happens at the same 11-minute timeout) the game punishes everyone for "AFK'ing" because they did not play their cards and let the AI do it for them...

As for voting people out: no.It would indicate that anyone who is down to a card could get kicked out from the other three, who might not be friends but are all in agreement that they don't need him winning.As Loonacm said, the game itself should be stricter with AFK'ers. It decides one is AFK after 3 rounds of these not playing. So, it should just kick them out, instead of continuing to play for them after awaiting their ends out.BTW, in my experience, there are not that many AFK'ers. A great deal of botters, but the bots do perform, so they are far less of an annoyance. Some of the bots do not draw from the deck, so if they don't have a card to play with their turn drags on, but that's not quite as bad as someone who never plays promptly. Nobody gains anything from truly AFK'ing, therefore people do not do that on purpose anymore.

This is mostly concerning the Madhouse, however, it applies to too many events in Maple, which have an element of RNG and restricted attempts. An event needs to have a means to make sure everybody wins, given they strive hard enough.

Examples for your Madhouse event: Allow going back in if reaching the Escape room, without using up another pass. It's still possible to never find a particular page, even when allowed to wander the Madhouse MS2 Mesos forever, but it becomes vanishingly unlikely. Make it possible to purchase any diary page you are missing by paying some (big) number of coins.


MS2 Mesos, Maplestory mobile mesos,We are participating in a discount here,Go to our store www.mmogdp.com



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