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Blog article by Sletrry

Sletrry wrote 21 articles and got 0 comments. The last article was submitted on 11/28/18

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  MapleStory M Mesos: How to Utilize Bishop

Date Friday, November 16th 2018, 9:30 AM; Icon 6; Date 0; Attitude +0 | 0 | -0

I play this game long enough to know this matter is actual... especially because of the reasons this sport is becoming pay2win and more, it isn't only Nexon fault, but also an amount of players that are unhealthy. C'mon this is a match. And it is not hard to respect ToS. Well I know certain people can use the lack of time as excuse.

We can think of ways to reduce pay2win and encourage RPG aspect, especially bring RPG aspect in players mentality. You understand, we could ALL alter the way we're enjoying the game and for GOOD!!! We can record some ideas to reduce pay2win facets in lots of ways.

It may be by adjusting damage cap to create more balance but also setting the minimum damage cap for fast hitters for a same amount of funding as several other classes. You can guys suggest what damage caps we should utilize. Or mainly the minimum cap damage for rapid hitters AND max damage cap, used for quite slow courses, quite good 1v1 damage dealer and that are built as a PURE bossing personality with a huge absence of benefit besides damage outputs.

But I also realize that this remains pay2win because of this present possible system.

So my suggestion is not good finally. Additionally, I saw a man, I think it was AKradian, he suggested to give every classes a DPS cap which is the worst idea ever in my opinion, because certain ppl could just take a slow hitter and also have numerous support skills and are not supposed to be bossing. This is WAY more broken and unbalanced at cap level.

More product of games at Mmogo!If you want to buy,welcome to www.mmogo.com



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