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Maverick conveys a more attacker playstyle
Sunday, October 21st 2018, 10:28 AM; 624; 0; +0 | 0 | -0
Though has a few weaknesses a struggle to counter can be proven by clash. Despite the unlimited charge of the CCE Shield, a cooldown time enables attackers to escape her grasp. Shortcomings of shield Operators return, and her defense is more easy to impede.
Bottom line: Clash is R6 credits currently shaping up as a defender that is powerful, ideal for slowing down attackers in key chokepoints across the map. This Operator's excels at a service role alongside a team although she may suit some solo players.
Maverick conveys a more attacker playstyle, filling the role of Rainbow Six Siege's third breacher using a three-speed, one-armor configuration. Building on bases of Thermite and Hibana, his handcrafted blowtorch can carve through soft walls, reinforcements, and destructible surfaces.
The blowtorch allows players to free-draw on surfaces, providing versatility dependent on the circumstance. This lets Maverick split series lines together into breaches, or holes just a few inches wide. Yet unlike hard breachers, Maverick is restricted range and by the rate of his blowtorch.
Maverick's well-rounded loadout is appropriate for most, supporting both coordinated teams and single players. Time and angles will help him shine in squads that are synergized, while these solo may still create unpredictable angles on the objective site. Thermite and Hibana will even remain hugely applicable, with breaching capabilities. In the end, his existence should change how attackers approach the objective, but will not alter present Operator roles.
By default, Maverick is equipped with the AR15.50 marksman rifle, which when paired with an ACOG sight, is ideal for landing hard-hitting shots via his blowtorch holes. Instead, his M4 put rounds down range, with the tradeoff of lesser damage per shot.
While there are no direct counters for Maverick, there are repeatable tactics to overcome his abilities cheapest Rainbow Six Siege Credits . Using the blowtorch requires Maverick to stand leaving him vulnerable to foes positioned on the side. It's a risky manoeuvre no matter the situation, pinpointing your position using a glow.
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