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Rshop2018 wrote 43 articles and got 0 comments. The last article was submitted on 02/11/19

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  Question to Malady's dialog before she takes your items

Date Friday, October 5th 2018, 6:19 AM; Icon 161; Date 0; Attitude +0 | 0 | -0

Witch Malady's conversation is long and dull. Items can only be bought one by one, and may only be cooked by one. Cooking one thing means moving through 6 or 5 dialogue boxes (and selecting an option in each, which means that you can't actually junk the NPC Chat key). And you have to cook up a dozen intermediate items before you're able to make Maplestory Mesos a solitary Stew, which is pretty much the only among Malady's concoctions that's still useful.

The process is long and it's painful and it provides an advantage to individuals who would like to violate the rules and macro the procedure in their keyboards or controllers.

I believe that collecting the required materials is already tedious enough, so the crafting process can be streamlined without creating the whole occasion a "freebie."

The easiest fix is to add a "how many would you like to buy/make?" Question to Malady's dialog before she takes your items and gives you your reward and exp. She will have to check that you have enough stuff, which you have enough space in your stock for the rewards, before she performs the transaction.

The cooler fix is to alter Malady to utilize the tagging system, similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) along with a Cauldron (crafting NPC for cooking things based on her recipes), and also the built-in operation of these kinds of NPCs will take care of the amount issue. The only tricky bit is that a few of her items could be crafted two different manners. I'm not certain whether the crafting system can handle two recipes which yield the exact same product. Also, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of our main updates, which brings you a whole new world to play in! Go back to MapleStory's RPG roots in Reboot, where it is possible to fight tough creatures and make all your items through hard labour. We're also making sweeping changes to the abilities of every job so as to improve the efficiency of their tasks in relation to buy Maplestory M Mesos each other. Several new systems are coming online--including a way to analyze your damage output and combat effectiveness, new Hyper Stat Factors to boost your stats as you gain levels past Lv. 140, and Transfer Hammer, which allows you to transfer specific info and enhancements from 1 thing to a greater level item. And it is not December without Happyville! Your favorite holiday events are returning, along with a few new ones.

The brand-new Reboot world is becoming added to MapleStory! In this world, monsters are more powerful and give more EXP. As you fight, you'll receive significantly more mesos, as well as equipment pertinent to your character's job. Useful items are designed to be accessible throughout gameplay, so some items won't be available from the Money Shop, or may simply be marketed for mesos instead. Rather than buying what you need from other players along with the Money Shop, you may earn it naturally through gameplay since you collect items and develop more powerful!

Each the tasks are getting skill rebalances to optimize their efficacy in relation to each other, thereby normalizing the playing area. This includes changes for ability cooldowns, buff durations and Final Strike abilities. Every course will experience changes of some kind--whether it's additional functionality for some abilities, or even the addition/removal of different abilities. Damage limits, range, and hits per minute have been upgraded for quite a few abilities.


MS2 Mesos, Maplestory mobile mesos,We are participating in a discount here,Go to our store www.mmotank.com



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