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Maplestory M Experimental Accession
Wednesday, October 3rd 2018, 9:39 AM; 194; 0; +0 | 0 | -0
Also, scrolling/enhancing has gotten a great deal less pay-to-win together with the addition of Star Force enhancement. Normal equipment has no chance to flourish until 12 stars in case you are improving with this new system, and it is a really low possibility. Additionally, if you flourish, you can keep the potential and scrolling of this boomed thing to an identical one. Also, formerly CS exclusive scrolls are available in limited amounts from the rewards shop, and even as drops in-game. MapleStory is slowly becoming less pay2win.
Don't worry, this will not be a long text similar to this one (that I closed for this reason).But, I have left a couple points about this specific topic in that thread. It is possible to use some of them as reference, however, don't comment them. Just leave your ideas.
Merely to summarize. Just to think, yes Nexon might have done it wrong when they increased cap harm and at same time, buffing bosses HP, there was also no way to get totally free cubes when they raised cap. But, the solo aspect take a lot of place in certain players mindset especially when they watch those OP players doing cap and solo many end-game supervisors (except hard lotus naturally ). Why enjoying a MMORPG if you want play solo? You may want get 2-2M range clear to solo chaos vellum for instance, but in the event that it's possible to attract 5 additional people and you guys all have 500-600k attack range with decent % boss and 90%+ ignore monster def, this isn't pay2win but play2win or especially party to win.
No need to solo everything to win the match, which is my opinion about pay2win facet, we could even party2win.Plus there are a whole lot of ways to gain free damage, certain different ways should be lot more accessible, aside from placing cubes in FM shop. The lack of free stuffs additionally generates illegal trade in pay2win aspect, but we will not discuss that further, unless you guys want and say it is associated with my primary topic, that's the consequence of pay2win facet. Pay2win aspect being a mix of Nexon and gamers mindset flaws.
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