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rsgoldfast wrote 123 articles and got 0 comments. The last article was submitted on 03/18/19

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  Together with the Maplestory 2 Mesos

Date Friday, June 8th 2018, 6:12 AM; Icon 54; Date 0; Attitude +0 | 0 | -0

Maple has a great deal of events where you do some repeated task for "a chance to get" something great. We had it previously together with the Maplestory 2 Mesos Dark Lords of Doom, and at a somewhat different way with the Madhouse event (not a random reward but random features in the maze).

It is very frustrating to perform such events diligently each and every day, and wind up with nothing worthwhile. We Maplers are used to grinding for all, but grinding for nothing is torture. My suggestion is that these events will need to be designed in such a way that if you do them to the best of your skill, you're guaranteed a good reward.

There are several techniques to do so: Simply give out the reward after some number of unsuccessful tries. For example, Cassandra should provide you the seat (instead of a candy) when you have tried long enough. For another instance, for the Hunter's Club, once you finish your 150th race, Shimo must inform you, "Wow, you're really good at this! For that, I will allow you to select one of my treasures," and allow you to decide on a single item.

Give some type of token for every completed job, and let purchasing any of the rewards (at a special shop) if you've amassed enough tokens. This can be refined into giving not a single token, but some number of these, depending on how mean RNG was to you. As an example, for the Hunter's Club, every Rabbit item includes 4 "disappointment coins", Dogs include two, Hogs using 1, and anything greater than that gives no coins at all. Increase the odds of finding the reward with each unsuccessful try, until you're certain to find the good rewards on the last day in case you did the event every day and www.4ms2.com



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